05-008 · EVIDENCE B · SOURCE-SENSITIVE

Don’t give streamers tips, don’t make in‑game purchases, and don’t make impulsive buys

不给主播打赏、不给游戏充值、不冲动下单

Source cost

There is no cost at all. It only takes a few minutes to do three things: turn off automatic payment, set daily and per‑transaction limits, and remove any linked payment methods from the platforms. The hard part is resisting the urge to click those buttons right then and there.

Source return

On average, each gamer in China spends roughly 480 yuan per year on games, and that money is almost impossible to get back. Laws only require refunds for purchases made by minors without parental consent; adults have no such protection. The easiest way to stay on budget is to take preventive steps: disable automatic payments, set spending limits, and unlink payment options.

Evidence grade

B

THE LOW-ROI DETOURSatire, not advice

Move “Don’t give streamers tips, don’t make in‑game purchases, and don’t make impulsive buys” to Future Me's calendar

The excuse

I can spend longer deciding whether to start than the small action would take.

What feels good now

Today I keep a few minutes, a bit of persistence and avoid interrupting my default routine.

What the source says

The source summarizes the return this way: “On average, each gamer in China spends roughly 480 yuan per year on games, and that money is almost impossible to get back. Laws only require refunds for purchases made by minors without parental consent; adults have no such protection. The easiest way to stay on budget is to take preventive steps: disable automatic payments, set spending limits, and unlink payment options.” Evidence grade B. The original states the population, caveats, and sources; this is not a personal forecast.

THE ENGLISH EDITION

Original recommendation and evidence

Source commit a994b6a0c905

8. Don’t give streamers tips, don’t make in‑game purchases, and don’t make impulsive buys

Cost: There is no cost at all. It only takes a few minutes to do three things: turn off automatic payment, set daily and per‑transaction limits, and remove any linked payment methods from the platforms. The hard part is resisting the urge to click those buttons right then and there.

In plain terms: On average, each gamer in China spends roughly 480 yuan per year on games, and that money is almost impossible to get back. Laws only require refunds for purchases made by minors without parental consent; adults have no such protection. The easiest way to stay on budget is to take preventive steps: disable automatic payments, set spending limits, and unlink payment options.

Benefit: This is a substantial expense. In 2024, China’s gaming market generated 325.783 billion yuan in revenue, serving 674 million players — an average of about 480 yuan per person (calculated by dividing total revenue by the player count). That money is largely unrecoverable. One exception exists: if a minor (a person with limited civil capacity) makes purchases without a guardian’s permission, courts must support the guardian’s request for a refund. No such rule applies to adults. Additionally, minors are legally restricted to playing online games only on Fridays, Saturdays, Sundays, and public holidays, and only between 8 pm and 9 pm each day (China, 2020‑2021).

Evidence grade: B

Sources: National Press and Publication Administration (2024). This year, China's game market revenue exceeded 325.7 billion yuan, a new high (2024 China Game Industry Report by the Game Working Committee of the China Music and Digital Association). <https://www.nppa.gov.cn/xxfb/ywdt/202412/t20241216_877445.html>; Supreme People's Court of China (2020). Guiding Opinions on Properly Trialing Certain Issues Involving the New Coronavirus Epidemic in accordance with the Law (2) (Fafa [2020] No. 17, Article 9). <https://www.court.gov.cn/zixun/xiangqing/230181.html>; National Press and Publication Administration (2021). Notice on further strict management to effectively prevent minors from being addicted to online games (Guoxin Departure [2021] 14 No.). <https://www.nppa.gov.cn/xxfb/tzgs/202108/t20210830_666285.html>

Notes: This is graded as B because no direct studies have measured exactly how much money can be saved by avoiding tips and purchases; we only have aggregate industry figures. Turning off automatic payments and setting limits are widely recommended practices, which would merit a C rating on their own. The exact wording of Articles 19 and 145 of the Civil Code is already quoted verbatim in Item 9 (about minors making in‑app purchases). This information is not financial advice.

Read the complete Chinese source and notes

8. 不给主播打赏、不给游戏充值、不冲动下单

成本: 不花钱。花几分钟做三件事:关掉免密支付,设好单笔和每日限额,把平台里绑的支付方式删掉。难的是当场忍住不点那一下。

说人话: 国内玩游戏的人,平均每人一年在游戏上花约 480 元,花出去基本追不回来。法律只让未成年人没经家长同意花的钱退回来,成年人没有这一条。最省力的办法是提前设防:关掉免密支付,设单笔和每日限额,把支付方式解绑。

收益: 这是一笔很大的支出。2024 年国内游戏市场实际销售收入 3257.83 亿元,用户 6.74 亿人,人均约 480 元(这是拿前面两个数相除算出来的)。花出去的钱基本追不回来。只有一种情况例外:限制民事行为能力人(这里指未成年人)没经过监护人同意的打赏和充值,监护人要求退钱时「人民法院应予支持」。成年人自己的打赏和充值,没有这样的规定。另外,未成年人玩网络游戏本来就只能在周五、周六、周日和法定节假日玩,每天 20 时至 21 时这 1 小时(中国,2020、2021 年)

证据等级: B

来源: 国家新闻出版署 (2024). 今年中国游戏市场收入超 3257 亿元创新高(中国音数协游戏工委《2024 年中国游戏产业报告》). <https://www.nppa.gov.cn/xxfb/ywdt/202412/t20241216_877445.html>;最高人民法院 (2020). 关于依法妥善审理涉新冠肺炎疫情民事案件若干问题的指导意见(二)(法发〔2020〕17 号,第 9 条). <https://www.court.gov.cn/zixun/xiangqing/230181.html>;国家新闻出版署 (2021). 关于进一步严格管理 切实防止未成年人沉迷网络游戏的通知(国新出发〔2021〕14 号). <https://www.nppa.gov.cn/xxfb/tzgs/202108/t20210830_666285.html>

备注: 定成 B 级,是因为没有人直接测过「不打赏能省多少钱」,只有游戏行业的总量数字。关免密、设限额这两招是经验做法,单算是 C 级。民法典第十九条、第一百四十五条的原文,已经在第 9 条(孩子用手机充值打赏)里逐字引出来了。不构成投资建议。

Author's scope notes: 定成 B 级,是因为没有人直接测过「不打赏能省多少钱」,只有游戏行业的总量数字。关免密、设限额这两招是经验做法,单算是 C 级。民法典第十九条、第一百四十五条的原文,已经在第 9 条(孩子用手机充值打赏)里逐字引出来了。不构成投资建议。

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Original content by eternity4719 under CC BY 4.0. English translation is credited in the source notes. HowToLiveWorse adds a clearly labeled satirical response.

Full source and adaptation notes